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/3/ - 3DCG


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>> No.690664 [DELETED]  [View]

>>690659
How? Horizontal and vertical bars supposed to overlap.

>> No.690665 [View]

>>690657
just normals inverted. select face and invert it's normal

>> No.690668 [View]

>>690665
>>690663
Tried to remove duplicates, did nothing but I figured it out. Nothing wrong with the meshes.
Turn out Horizontal bars casted shadows on vertical bars when it should not. No idea how did i fuck up.
Thanks .

>> No.690687 [View]

how do you handle precision in transforming your mesh in this program? i started today but it seems that everything is done manually. for example, if i were to make sure that a cup is touching a plate. is there a way for me to know that without zooming in and making sure myself? or would that be the only way? because afaik humans are too biased for this kind of task and prone to committing mistakes such as not notice it isn't actually touching the plate

>> No.690688 [View]

>>690687
and by touching i mean making sure it is touching without actually blending in

>> No.690689 [View]

>>689529
press N and change the scale seciton to 1.0

>> No.690721 [View]

The grants are in full swing guys:

https://twitter.com/blender_org/status/1154003846718468098
https://archive.is/HgCFt
>The Japanese Anime studios Khara and its child company Project Studio Q sign up as Corporate Silver and Bronze members of Development Fund. They're working on the Evangelion feature animation movie. https://www.khara.co.jp/ https://studio-q.co.jp/ #b3d

https://twitter.com/blender_org/status/1154082816919003137
https://archive.fo/0MsOi
>Pablo Dobarro @pablodp606 accepted a Development Fund grant, which enables him to work full-time on Blender sculpting and Paint tools. Welcome to the team Pablo! #b3d

>> No.690722 [View]

>>690721
What is happening?

>> No.690725 [View]

>>690722
Donuts. Donuts everywhere

>> No.690754 [View]

>>690721
>Pablo Dobarro @pablodp606 accepted a Development Fund grant, which enables him to work full-time on Blender sculpting and Paint tools. Welcome to the team Pablo! #b3d
Fuck yes! About time

>> No.690779 [View]

My viewport camera (not the camera object) rotation and panning/zooming is BERY FAST
Like, I scroll the wheel and I'm 999999999999kms away

What gives?

>> No.690794 [View]

>>690779
Possibly your mouse dpi?
If you're in windows also check the mouse options panel

>> No.690795 [View]

>>690794
How would DPI affect zooming with wheel?

>> No.690799 [View]

>>690795
Dunno, it's just a guess. Unless you changed something in blender input settings.

>> No.690802 [View]

>>690721
I knew Khara would support blender somehow. Hopefully some of this money will go into the LANPR branch.

>> No.690803 [View]

>>690645
>>690658

fuck, I'm just gonna learn houdini

>> No.690805 [View]
File: 633 KB, 1156x596, 1540197689137.png [View same] [iqdb] [saucenao] [google]
690805

Why I'm getting this and how can I fix it
I tried to scale but to no avail.

>> No.690806 [View]

>>690805
I think it is because those faces are too stretch. Try adding an additional horizontal loop near the one you have selected

>> No.690816 [View]

>>690805
>>690806
This, always surround your details with face loops. If you make a handle, you'll want to inset the area you're extruding to make the handle before you extrude it so you've got an unbroken ring of faces lining the boundary of where the handle begins.

>> No.690825 [View]
File: 81 KB, 593x539, 1534151036290.jpg [View same] [iqdb] [saucenao] [google]
690825

> UV unwrapping

>> No.690826 [View]
File: 682 KB, 943x639, 1548131624915.png [View same] [iqdb] [saucenao] [google]
690826

Why my cups and plate so gray? Regardless which render I choose they are fucking gray as fuck

>> No.690827 [View]

>>690826
Have you tried changing the color in the color picker for the material?

>> No.690832 [View]

>>690827
Yes, it is full white

>> No.690833 [View]
File: 486 KB, 779x815, 1562420390851.png [View same] [iqdb] [saucenao] [google]
690833

>>690827
>>690832

>> No.690834 [View]

>>690833
The glossy node is still gray, maybe is that?
Check the color of the lights too

>> No.690835 [View]
File: 621 KB, 771x824, 1563413941746.png [View same] [iqdb] [saucenao] [google]
690835

>>690834
Nope.
It is not just white, all colors are that bad.

You can check his:
https://www.youtube.com/watch?v=izqZe8s_Jmw&list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P&index=7

bery nice

>> No.690841 [View]

>>690835
18:23 I think that's what you want, he changed the color of the world and then increased the brightness of the lamp

>> No.690842 [View]

>>690841
Nah, if you check beginning of the video and earlier videos in the series he had that quality before

>> No.690915 [View]
File: 201 KB, 277x296, 9uaZRaE.png [View same] [iqdb] [saucenao] [google]
690915

Does anyone know of a workflow to make stylistic hair in blender 2.8?

Like say you wanted to do Princess Peach's hairstyle with particles.
It's really difficult to make it look right with the comb tools, i have tried.

And i know that you could just make it a mesh and make some texture that looks like hair. But i'm asking how i'd make it with particles

>> No.690916 [View]
File: 194 KB, 313x289, iiAQksi.png [View same] [iqdb] [saucenao] [google]
690916

>>690915
An extra example. This is a sorta toony shape but made with particles. But i have no idea how to go about combing hair into that in blender

>> No.690918 [View]

>>690915
> And i know that you could just make it a mesh
Anon, it IS a mesh.

>> No.690919 [View]

>>690918
That's not my question. I'm asking how i could make the hair shape. But with particles. I know that the pic is a mesh

>> No.690946 [View]
File: 467 KB, 1188x1200, help.png [View same] [iqdb] [saucenao] [google]
690946

I am having a really bad time with the typology on this character's knee. I'd like for this line to go all the way down to her feet, but unfortunately I don't see a way to seamlessly make this happen.

What should I do?

>> No.690947 [View]

>>690946
If you really wanna connect it all the way down. You either subdivide the lower part. Or make the top part be lower poly.

I'd go for that latter

>> No.690950 [View]

>>690947
Thank you, anon. I guess I'll try that and see how it goes.

>> No.691002 [View]

>>690915
>>690916
https://youtu.be/vu6MQC6qdRY

>> No.691007 [View]

>>690946
she has scoliosis

>> No.691018 [View]

>>691002
Thanks anon, this is probably the best way to go about it

>> No.691040 [View]

Can someone recommend best Blender tuts? Mostly character modelling or architecture/buldings/etc

>> No.691093 [View]
File: 2.18 MB, 1920x1080, 1543567337295.png [View same] [iqdb] [saucenao] [google]
691093

Looks like i'm ready to conquer the industry

>> No.691105 [View]

>>689348
>imagine the smell when blender starts implementing CAD tools with solids
I'm salivating at the thought of running multiphysics simulations with nodes.

>> No.691331 [View]

>>689093
You did a really good job.
Here's one (you)

>> No.691398 [View]
File: 7 KB, 249x202, 1552647946269.jpg [View same] [iqdb] [saucenao] [google]
691398

>>691331
>You did a really good job.

>> No.691405 [View]

https://www.youtube.com/watch?v=GkqGor6FO0c

My donut based cathedral

>> No.691745 [View]
File: 89 KB, 533x632, image.jpg [View same] [iqdb] [saucenao] [google]
691745

new to 3d and have a simple question. are blender models something appropriate for indie games or mobile games? i see a lot of shit flinging about blender not being taking seriously for production, but that makes me think more about AAA games or film. For someone starting out, could you practice in blender making unique things that are people would still find a use for and pay you for?

>> No.691777 [View]

>>691745
No, sorry. Every model made in Blender has an inherent look to it, you can never completely hide its origins no matter how well you model it. Big studios have inquisitors on their hiring teams who are experts at rooting out Blender users, so if they find anything you've ever made in Blender before they'll know and blacklist you across the industry.

>> No.692071 [View]

Are .r and .l naming conventions the only way to rename bones when you copy/mirror them? Would save me time if it could find-and-replace 'right' for 'left'

>> No.693830 [View]
File: 3.15 MB, 1920x1080, aac35f2.png [View same] [iqdb] [saucenao] [google]
693830

>>688998
It is fun indeed

>> No.693836 [View]

>>689529
Subdivide your mesh

>> No.693843 [View]

>>691745
Just in case you're brainlet, the other guys being saracastic. Yes Blender is fine for indie dev.