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>> No.595792 [View]
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595792

>>595790
>People use separate window/door meshes so they can mix and match windows, doors and walls
Oh right, that's a good one. I'll model them separately then.

I fixed the ngons anyway, it needed just 2 cuts so whatever. But I may sculpt some of the walls in order to give them some damage, so yeah, better to get rid of them.

Also, did you mean adding thickness like this? Wouldn't this be problematic when it slightly overlaps with a wall to the right? But I don't think I'd have a problem with leaks anyway, since I'm using a dynamic lighting.

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