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>> No.785081 [View]
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785081

Wow a lot of hentai threads today on /ic/. So I was wondering; what's the best way to go about character customization in a game; mainly clothing and body shape? color palettes are easy. I was thinking hard about if I should go either 2D or 3D. Maybe 3D with 2D textures? most 3D CGs don't look very good, the skin looks like playdough, as for 2D I was thinking of using Toonboom, but again 2D has the disadvantage where you need to redraw the clothes and body modifications for each perspective unlike 3D where you get free camera perspectives and even the positions are easier to assemble. Maybe I could do 3D with 2D textures.
>>>/ic/5028624

I want to make either a 2D top-down StardewValley or a 3D WoW/Runescape/Stardew Valley mix with horror elements. But I'd add 2D simulation+animation pics in a 3D game and vice versa.
But I'm really in the concept stage, I don't want my programmer to come up at me and say "Ah too late, you wanted 2D in a 3D game and 3D in a 2D game, nope can't do it, I already rendered it and everything, the engine can't handle the pureness that is 2D"
So I'd like a 3D game that supports 2D and a 2D game that supports 3D if possible.

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