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>> No.578665 [View]
File: 39 KB, 578x736, ss+(2017-08-22+at+01.06.38).png [View same] [iqdb] [saucenao] [google]
578665

help me pls

I'm trying to make geometry-based outlines (akin to GGXRD or JSRF) and I want to render these outlines in Cycles

the outlines themselves are just a fattened duplicate of the mesh with the normals inverted, but no method I've been able to find works for the problem I'm having and the render always ends up rendering the backfaces of the outline leaving me a black silhouette of the character

pic related, how would I go about making geometry-based outlines render properly in cycles? Am I just too babby for this?

I refuse to use freestyle because that shit looks like pure sin

>> No.578655 [View]
File: 39 KB, 578x736, ss+(2017-08-22+at+01.06.38).png [View same] [iqdb] [saucenao] [google]
578655

I'm a blender babby who makes models for games, not art, and I've got a model I'm actually using for an art project for once

I'm trying to make geometry-based outlines (akin to GGXRD or JSRF) and I want to render these outlines in Cycles

the outlines themselves are just a fattened duplicate of the mesh with the normals inverted, but no method I've been able to find works for the problem I'm having and the render always ends up rendering the backfaces of the outline leaving me a black silhouette of the character

pic related, how would I go about making geometry-based outlines render properly in cycles? Am I just too babby for this?

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