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>> No.631271 [View]
File: 207 KB, 2268x869, 2572475527.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

How can I tell Blender to split certain faces into triangles a different way? Sometimes the direction it splits the quad is not the way I want. I don't even know how to Google this shit, but it's probably easily fixable.

Splitting the face into polys in the editor is out of the question because it fucks up the loop flow and the possible subdivisions.

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