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>> No.794127 [View]
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794127

Why is zbrush hard surface modelling so demonized?

>> No.633455 [View]
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633455

>>633453
>made it sound like you would use something else to retopo, even thout that is one of the strongest 3d-coat points.

Yes you're right, I corrected myself.

>>633453
>As for hard surface sculpting, I would never try sculpt from scratch, I juast cannot get it to look clean, but detailing like https://www.youtube.com/watch?v=E5oQnOfM7Jo [Embed] seems more passable.

That's kinda the path I took with what I'm working on, but I found it just takes soooo loooong.
And I know hard surface can be dome in Zbrush only because that's the method they used for DeusEx, and other games because it's so much faster than starting in a sculpting app, then having to fine tune it in a traditional modeling app.

I really had high hopes for 3D coat it because it has great retopo tools, but from what I've seen, it doesn't hold a flame to zbrush for hard surface sculpting.

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