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>> No.963047 [View]
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963047

>>962290
Hello, good people of /g/. I've recently hit the point in my gamedev road where I have to make my own assets. Some of these assets are not being made in Blender, but I do need to use Blender to convert them into .glb files.

Is there a way to automate the import-export process? Like making it so that on opening a scene file, it would automatically import a 'test.obj' file in the same directory as the scene file, then automatically export it as 'test.glb' again to the same directory.

I know Blender can use Python scripts that could maybe do this, but I wasn't able to find answers for my specific case.

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