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>> No.974599 [View]
File: 217 KB, 1607x504, shitty water.jpg [View same] [iqdb] [saucenao] [google]
974599

>>974597
Pic related is how I had the water set up btw. It's pretty shitty, but it's for demo purposes. The "value" node just has "#frame" written inside of it, which matches the value to the current frame for ez animation. Throw in a multiply after that to adjust the speed.

Might help to adjust the X or Y size of the mapping node to stretch the water a bit to make it look more like it's flowing. And you can also change the noise to 4d, and animate the "W" value using the same method above with the "#frame" and multiply. To give the water a bit of slow change.

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