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>> No.698129 [View]
File: 177 KB, 938x936, wire.png [View same] [iqdb] [saucenao] [google]
698129

>>698119
Well i havent compiled the version that i posted yet but i did have compiled other versions of the same size but with less detail. This is only 8 units away from the edges of the editor limits. gm_bigcity runs like shit because the engine thinks the player can see everything else in the level even if its across the map behind multiple buildings but this will be correctly optimized with horizontal vis leaf cuts. I'd say this map is going to run way better that bigcity at sewer level but on the sky scrapers your frames will tank. Its only made for sandbox so theres very few enterable buildings.

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