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>> No.633834 [View]
File: 49 KB, 800x800, knight_armor_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_1096783_o.jpg [View same] [iqdb] [saucenao] [google]
633834

>>633800
>>633811
Just a question in accordance to this: Let's say you want to animate this knight here >>633817
Obviously you want to avoid the geometry of the various armor plates colliding with each other. (shoulder pads with torso, stomach plates with each other etc.) So does that mean each armor plate that is potentially colliding has to be its own separate mesh? Because otherwise I image it would be difficult to rig them in such a way to work without causing strange clipping issues.

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