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>> No.618876 [View]
File: 666 KB, 1280x720, 13gss-hfozb.webm [View same] [iqdb] [saucenao] [google]
618876

>>618828
Not part of the tutorials, and I didn't actually define the animation itself.
The files are proprietary but there are (or were, I had an older version of the game on a backup harddrive) tools to pull them out. The skeleton and model files can be opened with plugins for most 3D softwares but the animation files are some ancient format that apparently only maya can open.

So the run animation was already in there and the skeleton would do it but the problem is that the meshes aren't connected, the game does that I guess. To make matters worse the skeleton it uses is the base skin (skin is like a costume, different model/textures for cosmetics ) skeleton, and there were unused bones in the skeleton and some things dont match which threw me off for a while before I realized that. So I had to basically guess how the mesh vertices are supposed be weighted, run an animation, try to fix rogue vertices, run animation again, fix again, etc. It's still kinda fucky as you can see, I spent hours on the tail fabric and I still can't figure it out. You can see there's 3 bones coming out of her back because her base skin has 3 cape things, but this one only has 2.

First part of the video is with freshly imported files, the second part is what it looks like with the automatic weighting on the base skin mesh, the mesh I was doing was a bit more fucked cause they don't match perfectly. Sorry if my wording is confusing, I don't know all the terminology yet.

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