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>> No.687353 [View]
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687353

>>687317
general advice, photoshop is more powerful than the rendering engine if you give up the goal of total photo realism.

you can save a lot on performance by limiting transparent and reflective materials, especially avoiding materials which are both transparent and reflective at the same time. some times you can just render a reference texture of where the windows are and add a decent reflection in photoshop.

this guy does a good job explaining time saving techniques
https://visualizingarchitecture.com/

post production becomes faster and less labour intensive if you keep most shots as single point perspectives, saving two-point only for the money shot

and also the post digital look is totally acceptable, even desirable, for basic skematic design. this may not be a popular opinion on /3/ but its worth throwing out there
https://www.metropolismag.com/architecture/inside-digital-platform-championing-post-digital-drawing/pic/22588/

in general, i've heard that fiddling too much with all the settings until it looks right in the rendering engine will push things away from what's physically accurate.
https://www.youtube.com/watch?v=m9AT7H4GGrA
even if this guy is talking about blender the advice is good

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