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>> No.521985 [View]
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521985

>>521984
For example, this building exterior is 6k polys, but with backface culling on its more like 3k, and unless you’re at a distance with a totally unobstructed view (which will never actually happen in game because of other buildings/environment objects occluding the view) you’ll never see or draw all those polys or vests so the budget is higher than you would think. Mobile GPU’s, especially iOS devices, are great at using TBDR to throw out unneeded verts/tris/pixels to speed up rendering for the most part. I am in now way an expert on this stuff, but at the same time my experience has shown that you can drive the things a lot harder than you might initially expect, especially with the last couple or three generations of devices.

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