[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.941624 [View]
File: 650 KB, 1272x1754, file.png [View same] [iqdb] [saucenao] [google]
941624

I want to apply a bevel to an object but I don't want the bevel to be affected by object scale. It looks like the bevel applies the original model coordinates

For example check pic related. On top I have a cube that is not scaled and if I apply bevel, all corners are beveled by some amount.

If I scale cube Z by half I get pic 2. You can see the bevels are also scaled

While I want pic 3. Bevels only "move" as I scale the object, they are not scaled along with it (I was able to produce pic 3 by re-modeling the cube and halving Z coordinates for each vertex)

Is what I want possible without re-modeling? Tried different bevel settings but it didn't work

Navigation
View posts[+24][+48][+96]