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>> No.580313 [View]
File: 797 KB, 1899x806, RoA2.jpg [View same] [iqdb] [saucenao] [google]
580313

Anyone used Houdini with UE4? Loving it but I can't for the life of me export a damn rigged and skinned character from Houdini to UE4 (or any other external program) without it being fucked, as far as I've gathered it's because Houdini does things differently (bone-based instead of joint-based). Anyone who has done it have any pointers on how to not end up with a broken mess of a skeletal mesh? Should I try with Houdini Engine?

Yes I am shamelessly reposting this question from that other thread.


>>580173
>>580215
>>580216
>>580218
Rock of Ages 2 has several different art-styles for their levels, all looking vastly different. That new Dragon Ball game and GuiltyGear are both in UE4. You can do fucking plenty with UE4, in fact I can cite a lot more diverse examples of art styles/directions/looks for UE4 than I can with Unity.

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