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>> No.691131 [View]
File: 442 KB, 1799x1012, pokedstudio.jpg [View same] [iqdb] [saucenao] [google]
691131

pokedstudio is my favorite blender artist currently

i could EASILY create his models, but the shaders and lighting are a little outside my grasp. any suggestions on how to level up a bit?

i've been experimenting with shaders and procedural textures (which i read somewhere in an interview with him that is the majority of his stuff). apparently he's made a huge library of shaders, procedural textures and models that he just plugs in to create dense scenes quickly. i'd like to build up my own library of stuff like that.

i'm pretty good at doing tin metal, plastic, wood, brass, gold, etc. without looking at node setups. i just need a really good text lesson (i hate videos)

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