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/3/ - 3DCG


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>> No.961282 [View]
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I put in my own animation and had to do a lot of debugging to eliminate all self collisions. Almost all of the preset values break down during fast motion / high speed. What does not collide in slow movement can become a big issue during fast movement. I'll have to account for this next time. I went back to a layered approach instead of a COMBO approach for muscle and fat, the combo was simply far too costly time wise.

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