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>> No.743083 [View]
File: 20 KB, 220x165, Dance.gif [View same] [iqdb] [saucenao] [google]
743083

Where do I go to start learning how to sculpt in Blender?

>> No.709529 [View]
File: 20 KB, 220x165, Dance.gif [View same] [iqdb] [saucenao] [google]
709529

So I know shit all about what Im doing, Just know how to actually work blender a bit

What is the best method to build models for Video games?
I believe its crucial to avoid Triangles what with how they get rendered in live time
But when it comes to parts such as Tris counts on the model and how you generally would want much more Tris on the face to make them more smoothed out for detail. Should you model the head and the body separately to maintain body Tri count to be count efficient?

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