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>> No.1005055 [View]
File: 1.18 MB, 562x860, SDF test 07.mp4 [View same] [iqdb] [saucenao] [google]
1005055

>>1005046
That's not what I've seen. I've seen SDFs with super precisely defined edges. From what I've gathered, there are two kinds of SDFs. Ones with exacting boundaries, and ones that sort of break boundaries. I'll assess whether or not their limitations are detrimental to what I'm trying to create. But first I need to know how to create.
I'll resort to text before I switch to maya.

This is what I've made in blender so far. The sphere is easy. But the tube is difficult, and my tube lacks perspective. Both ends of the tube share the same distance from the camera. I don't know how to give both ends their proper camera distance and create the tube shape at the same time. It's like I can only get one or the other.

Do you see here, that once the node group is created, it's actually quite compact. All the spaghetti contained.

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