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>> No.912825 [View]
File: 281 KB, 670x550, 1-Figure1-1.png [View same] [iqdb] [saucenao] [google]
912825

>>912822
found unreal Ed 2.0 by accident (editor for UT 99). back then, you would create most assets such as pillars, doors etc in a separate, non-enterable section of the level where you would choose textures, manually move vertices and bake the lightmaps instead of importing them from an external program. good times.

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