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>> No.633878 [View]
File: 79 KB, 960x540, skullface.png [View same] [iqdb] [saucenao] [google]
633878

I just realized someone replied my other post pretending to be me. That wasn't me, I'm not that rude.

>>633750

I'm doing it for myself, for fun. I might use it in an animation later though. Your image was really useful, helped me give more life to this guy

However I still want to leave some "flaws", like its protuberant mouth with no lips, the weird skull outline, etc. It's humanoid, but not human.

Now, how in hell should I texture it? How should the material look like? I'm clueless here, please help me

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