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>> No.768183 [View]
File: 477 KB, 2236x1070, shells.jpg [View same] [iqdb] [saucenao] [google]
768183

>>768181
Yeah there definitely is.
I forget what the technique is called, fur-shells maybe?
But basically you duplicate the mesh and scale it out a tiny bit, and do that a few times. Then apply a texture that has alpha on it to the shells, and it'll make a pseudo-fuzzy effect. You can see it in a lot of older games, and it's used in a few nowadays too.
You can get different looks depending on what kind of textures you use, the distance between shells, and the movement between them (like rotating them 1-2 degrees might give some direction to them).

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