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>> No.656197 [View]
File: 158 KB, 960x540, Test render.png [View same] [iqdb] [saucenao] [google]
656197

>>656133
I wasn't using references. I just wanted some practice and see if >>655724 would be good way of putting eyes on head. The head is separate mesh from the body with two 128 x 128 textures. One is whole head UVed, which is the skin layer, and the eyes are on second UV set which was just front projection.

I also wrote a shader with that set up for unity and figured how I can spawn npcs with different randomized faces with that set up.

Now I need to make a proper model, probably keeping body and head together, on one texture, and one face texture, and practice my painting... especially choosing colors.

>>656135
I swear it is just a chibi. What would you change to make it more obvious it is not a child?

>> No.644200 [View]
File: 158 KB, 960x540, Test render.png [View same] [iqdb] [saucenao] [google]
644200

Test of my set up (I never got this far)

I drew everything with mouse and keyboard.

I got the body UV mapped on one 256x256 texture and head on 128x128 texture with face on separate uv map that is also 128x128 mixed on top of the head texture with alpha as factor. In future I would have another texture for hair, and another one for clothes.

Is this the right approach if I were to put it all in a game engine in future? I would like to create multiple face textures for different characters, and swappable hair and clothing

>>644194
I'm trying to gain my confidence with this little project. It took a while to learn UV mapping, and I hope after I get better at drawing I am going to be able to just swap all my bad textures with better ones later.

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