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>> No.964598 [View]
File: 167 KB, 667x1261, Blender File.jpg [View same] [iqdb] [saucenao] [google]
964598

>>964585
>>964586
If that doesn't work either, you can change the hierarchy to view the "Blender File", and delete materials entirely from there. You can also remap materials there as well. So say a bunch of objects are using "Metal 2" and you want them to use "Metal 1", you can right click 2 hit remap, and choose "Metal 1" and it'll switch all of the instances to that material, freeing up the datablock.

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