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>> No.478444 [View]
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478444

>>478442
See how in your frag skin the slime tends to wash out shadow shapes but make reflection really sharp? That's the look I want. So these normals are great and making the scattered highlights, but the shadows they cast make her look dry. How can I counter that? Keeping in mind I can't exactly just use a bunch of ambient lights in scene with other non slimey characters.

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