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>> No.635762 [View]
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635762

Ok /3/, I dont know how to do this in zbrush

>I have one big mesh, all subtools are merged together.
>I want to add detail only to certain parts of the model. For example, the mouth and nose area.
>If I create a polygroup inside this area and add subdivision levels then I get this distorted topology surrounding the polygroup. Which is really bad when smoothing and polishing.

How can I do this? Which is the correct workflow for adding detail to certain areas without having to increase the resolution to the whole mesh?

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