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>> No.921628 [View]
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921628

>>921613
>Do you have any tips for 3dsmax -> twinmotion.

I don't use rt as a part of my services. I rely on self made webgl made experiences. In my client's book there is no use for an immersive experience if you can't send it massively over a phone.

But I can tell you one thing. Learn the shit out of geometry optimization, and texel density. I know twinmotion does this part automatically for in-engine assets and textures but not for ad-hoc models and textures. So yeah. Geometry optimization and texel density.

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