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>> No.976533 [View]
File: 2.31 MB, 1920x1080, hole.webm [View same] [iqdb] [saucenao] [google]
976533

I was going to ask a question, but I rubberducked the solution myself while explaining the problem and what I was trying to produce. I wanted to make the kind of animated texture you often see in old video games where the texture continuously converges to the center (like a circular pit of quicksand or those holes you drop through in Jabu Jabu's Belly in OoT). It's so easy, I should've realized the solution sooner. Can you figure out how I'm doing this? :)

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