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>> No.785139 [View]
File: 96 KB, 1030x762, grenadepreview-1030x762.jpg [View same] [iqdb] [saucenao] [google]
785139

When you have an object like this grenade and you want to give it two or more different textures how do you accomplish that?

Should a newbie focus on one type of modeling for example hard surface modeling, sculpting and master it or become a master of all things at once?

When do you decide to sculpt and retopologize over just making the model?

And most basic question of all...

Why does auto mirroring an object seem to add extra topology?

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