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>> No.656461 [View]
File: 22 KB, 553x435, 2018-12-18_02-30-04.png [View same] [iqdb] [saucenao] [google]
656461

>>656456
it's just 2 UV channels, my shader has both of them with 2 input lots for both layers. Pic posted is a screen of my prototype with second UV texture just having one layer. I constructed it so you don't even need to set uv channels in inspector, and I think I have done alright job at labeling. What I am trying to say is, I don't think it is confusing.

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