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>> No.926298 [View]
File: 17 KB, 1000x286, hair results.png [View same] [iqdb] [saucenao] [google]
926298

>>926214
I did some testing and these were my results.

Looks like viewport line tessellation sides 1 renders hair directly as curves without tessellating them into polygons. 2 turns hair into flat ribbons, 3 into triange shaped prisms. 1 is the default setting for viewport, 3 for rendering. I dunno why because 1 gave best results while using less memory.

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