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>> No.552835 [View]
File: 155 KB, 1285x970, car f curve.png [View same] [iqdb] [saucenao] [google]
552835

>>552833
Like this. Somehow I don't see a way to copy just the spline shape (i.e. what the not-perfect-but-will-certainly-do curve shape I attached in my previous post looks like) between two sets of unrelated keyframed values. Cinema 4D if nobody noticed. So the blue car's spline had to be done manually, and when I tried to re-create the shape of the camera's curve, it just looked wonky, so I gave up and decided to ask here

Perhaps I should be asking a mathematician. Obviously the car's scale / postition progression has to be splined in the same fashion as the camera. The problem is, I think I'm approaching it from the wrong angle. I shouldn't be trying to approximate the shape of a function that already exists, I should be able to utilize whatever tools are available to generate the spline curve from a function/plugin...

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