[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.983694 [View]
File: 496 KB, 1804x1335, A.jpg [View same] [iqdb] [saucenao] [google]
983694

Why does the damned transfer utility insist on messing up my mesh!? On the left is my mesh after the transfer utility, and on the right is how it should look. It took me a lot of effort to model the symmetric pants I wanted, and then DAZ specifically screws up the symmetry of my model. The pants are modeled over my morphed character with "reverse source shape from target" on. I also modeled the same pair of pants from scratch on the base model. It works on the base model, but it gets messed up when I apply it to my morphed figure.

Things I already tried:

>Triangulated mesh, mesh with only perfect quads, merging vertices at various distances. Mesh exported with groups, mesh exported without groups.
>All kinds of combinations of settings in the transfer utility dialogue.
>Using the original .OBJ as a morph.
>Exporting the original .OBJ from DAZ, then importing it and using it as a morph.
>Exporting the messed-up mesh to Blender, correcting the messed-up vertices, importing to DAZ, and using it as a morph.
>Dialing all hidden morphs to zero.
>Setting the pose to zero, setting the pose of the pants to zero.
>Setting the resolution to base (It crashes the program every single time when I try to apply the transfer utility).

All of this either does nothing or messes up everything even more. I don't know what else to try other than rig the pants myself.

Please halp.

Navigation
View posts[+24][+48][+96]