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>> No.919202 [View]
File: 3.38 MB, 3840x5120, 01 Fachada Occidental low.jpg [View same] [iqdb] [saucenao] [google]
919202

>>919147
Le nice. Yeah vary those right side plants. I would let some dirt creep up those immaculate white walls but some clients hate grunge so it's ok if no.

>>919157
It depends on the project. For personal projects I model and create 100% of the models and textures, even greenery.

I had a studio with employees and shit but got tired of managing and not creating so I can account for myself.

For a client sketch like this. Cars, people, greenery and retail interior objects come from packs. Architecture, fixtures, furniture and office objects are all modeled by me for optimization purposes.

Textures mostly come from packs but all shaders are mine cuz how the fuck would even dare to use a foreign shader without testing its impact on rendering.

Hero textures and backgrounds like the sidewalk and road are taken from drone shots.

>>919161
Yeah modelling trees cars and people for arch-viz seems absurd unless you really need something specific. Many archviz artists can't model for shit.I had a former partner that made godlike rendering but couldn't model a basic chair. At least I am able to model a decent vehicle, any piece of furniture and some organic stuff like trees and animals.

>>919192
No it's a serious production oriented render engine. It's good for its price and community, a lot of resources and support from them so it's the best for production because you won't get stuck in some obscure bottleneck.

If you are not worried about licensing and/or render times then I would suggest Maxwell, it is and will always be my favorite but it is not fit for my day to day workflow.

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