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>> No.569306 [View]
File: 159 KB, 1200x900, spitfire16_Perspective.jpg [View same] [iqdb] [saucenao] [google]
569306

hey i'm working on a pretty simple model, the catch is it's gotta be rigged up and I almost never fuck with that shit, usually just do product stills

it's symmetrical and i'm using 3ds, what order do I do things in so that it ends up working

i've done stuff like this a couple times before and i don't really recall what i did, but I think I modeled, textured and skinned one half, and then mirrored it, then i made a second material which was mirrored for the other half (there's text spanning across both sides) and since the animation was symmetrical things sort of worked out ok, but the whole thing broke once i tried to move it away from the origin (which didn't matter in that case but does matter now)

I'm in a bit of a time crunch and i have to do 16 different versions each with their own dimensions so each has a different skeleton etc. I don't really have the time to duplicate work.

I've googled a bit and i haven't come up with a definitive answer, is the strat just to model the thing, symmetry it, and then do half the rig and somehow mirror the bones and weights as the last step?

anyone got links to some good tutorials, preferably text and not video that explain this shit

pic unrelated

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