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>> No.672014 [View]
File: 58 KB, 711x463, elbow_test.jpg [View same] [iqdb] [saucenao] [google]
672014

>>672002

It probably depends on how you want the enemy to move. Low poly rigging and animation is reliant on smart topology, but if the enemy needs to twist and wiggle a bunch it's going to be tough to maintain the silhouette.

Unless the enemies are designed with that in mind of course.

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