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>> No.566386 [View]
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566386

Greetings everyone. I'm a beginner and I want to make low poly human characters. I know I should make elbows and knees like this so they won't look terrible when bent, but that's pretty much all I know about joint topology. What should I know about how a mesh deforms as a character moves and poses? And how do I model the shoulders and hip joints?

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