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>> No.519791 [View]
File: 554 KB, 2560x1440, robotzzz.jpg [View same] [iqdb] [saucenao] [google]
519791

meh mate
i mean the details arent bad, but you biggest problem is the design consistency

heres a simple paintover to help illustrate my point
yous should focus on 3 layers of the design

1) internal support skeleton
i wnat to see it, even if you cover it you kind of half assed it in few palces, especially on how teh arms connect to teh torso
2) pointless details cables and gears
basiclaly the insides, not shown here, put there what you want
3) outer layer protection
you started this on the legs, but rest feels bare, dunno how much you plan still to cover, but for now it dosnt work

In your model all 3 parts often are hard to distinguish or are plain up not there
another huge problem are the spikes, that completly dotn fit with the rest of the design
also i would curve the back with outer plating, it just looks nice and will feel more massive

ironically your early iterations of the model looked better in that regard >>513966 >>514040
you started with a clear skeleton, but you swapped it out for random detail
and transformers are a really bad reference point, hey are way too hit and miss with the design depending on what artist did which model
some look like a fucking mess, some flow nicely, but overall people are not too fond of those designs

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