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>> No.939539 [View]
File: 12 KB, 917x265, blender curve.png [View same] [iqdb] [saucenao] [google]
939539

I want to turn curves into bones and meshes that are rigged to those bones and weight painted based on the distance along the curve. I've given up hope of doing this fully automatically and non-destructively, so I'm thinking that a simple spline IK constraint for the bones is fine. But how the hell do you use a Geometry Node to make a *rigged and weight painted* mesh?

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