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>> No.460347 [View]
File: 262 KB, 1920x968, anakin_lightsaber_aotc_21_lopoly_wnormal.png [View same] [iqdb] [saucenao] [google]
460347

>>460346
I created a new smoothed high-poly model using 4x subdivisions, resulting in a very smooth mesh. I baked the normal map to the low poly version and got this.

Better, but still has a lot of issues. I'm not sure how to get these black areas to stop appearing. Is it just a limitation of the normal map? It seems like it just might not be able to make the jaged, octagonal extrusion look perfectly (or even reasonably) round.

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