[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.966013 [View]
File: 8 KB, 684x536, point sight.png [View same] [iqdb] [saucenao] [google]
966013

>>965998
>Also to really match a simulated muscle system you need to mimic the jiggle and hardening of muscles.
I'm not so ambitious that I believe I can make a whole muscle system. However, jiggle and hardening will be handled in simulation. I'm sure of it now. There really is no way of creating jiggle without the passage of time. And to pass time, there needs to be simulation.

I suppose I will measure the two farthest points of a zone, and then when the distance of those points are closer from 1 frame to another, it will detect as a contraction. Upon detecting the contraction, the zone will increase in "pressure" or something like that. I don't know. I'll have to give it more thought. But I do plan on giving every zone a value that represents density.

Well first, I need to figure out how to make every zone "see" their neighboring zones. That's hard enough as it is. I think it has something to do with the angles of perpendicularity and distance. Like PointA can only see PointC, if the angle of PointA and B's crossproduct is at a certain angle, and if PointB is also beyond a certain length. Because if PointB is too close, then the angle is bad. But if PointB is far enough, then the angle is good.

Anyway, after I figure that part out, then I can tell the zones how much they're allowed to effect neighboring zone. One zone pushes another zone, which pushes another zone. And they're all displaced by their respectively assigned levels of density.

Navigation
View posts[+24][+48][+96]