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>> No.353054 [View]
File: 45 KB, 640x480, grass leaves.jpg [View same] [iqdb] [saucenao] [google]
353054

>>353047
It goes like this. Create a bunch of splines with random shapes, and pathfollow some cylinders with slightly different thicknesses to them. Then create leaves with different shapes and turbosmooth them. Always use boxes when doing leaves and not planes so the leaves have volume and look good when baking the normals.Here's an example of a recent leaf models.

Then arrange the spline cylinders in a bunch and the leaves to their surface using PFlow. I'm assuming you're a max user btw.

Then select ortographic view and create a plane that fits the size of the plants bounding box. Use projection from the modifier list and bake a Complete map with skylight so you get AOS, then bake alpha map and normal map.

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