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>> No.538817 [View]
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538817

Can anyone point me to a tutorial on baking normals in blender? I can't seem to grasp how it's done.

Also, is it practical to use normal mapping to make the cornea of an eye seem to bulge while still having the geometry be a smooth sphere so it fits behind the eyelid neatly? Seems like an obvious trick, but I've never seen anyone mention it. Is there some reason it wouldn't work?

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