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>> No.460579 [View]
File: 31 KB, 516x151, fbx_export_error.png [View same] [iqdb] [saucenao] [google]
460579

For some reason when I try to export my model as an FBX, I get this warning.

I have several materials assigned to the mesh, by faces. Since I'll be bringing this asset into Substance Painter to paint, I just assigned a simple Lambert material to each unique section that I'd be painting in Substance Painter.

None of the materials show up under Substance Painter's Texture Sets once I import the FBX.

No idea why this is happening.

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