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>> No.506893 [View]
File: 291 KB, 2786x1153, ofKeZGR.png [View same] [iqdb] [saucenao] [google]
506893

>>506889
Forgot to mention this, but this is what the visible mesh for that same section of track looks like.

I want to take the uv mapping from this, and transfer it to that mesh in the OP pic. If I can't do that I want to remake the mesh you see in the OP using an array along a curve in blender so it can easily be textured.

You can see here on the left how the visual part is textured, the mask for the asphalt texture follows the curve. I somehow need to get that mess of vertices to do this.

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