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>> No.517944 [View]
File: 1.42 MB, 1280x720, arm constraint offset issue.webm [View same] [iqdb] [saucenao] [google]
517944

I'm working on rigging a character, and am running into an issue with constraining the IK handle that goes from the shoulder bone to the wrist bone to the arm control.

When I add a point constraint to the control from the IK handle, there's a translational offset (blue channels), but everything looks fine. And when I an orient constraint to the control from the wrist bone, there's a visible shift of the bone and there is a rotational offset (blue channels).

I'm not certain how to go about preventing this offset from occurring. Any insight is greatly appreciated

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