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>> No.711937 [View]
File: 214 KB, 1533x992, random seed.jpg [View same] [iqdb] [saucenao] [google]
711937

>>711910
>is there an addon node that just generates random vector data to use as a seed for the procedural noises?
I'm not entirely sure what you mean. But I can think of two things that might get you going.
You can take the texture coordinate node, and plug it into a mix rgb node, with the other input being an "object info" node. Each instance of the object will now use a random seed. Pic related.

You can do something similar as well and plug in any texture before the mapping node to fuck around with it and distort it in all kinds of ways. So for example, you can plug in a musgrave texture into the mapping node of a wave texture to get all kinds off cool lines and stuff.

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