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>> No.981161 [View]
File: 9 KB, 240x240, 1590982579705.jpg [View same] [iqdb] [saucenao] [google]
981161

I only now need my dungeon to be a metaphor for each of the viacruxis steps, and be a symbol of each one of the 12 apostles, plus my dungeon must go from rigid egyptian rect lines, to smooth chinese baroque circular motion, plus every level must be a basillica or cathedral, but in pixel art low poly.

>> No.763573 [View]
File: 9 KB, 240x240, 1590982579705.jpg [View same] [iqdb] [saucenao] [google]
763573

Indie 3D:
>Make low poly (1-2 hours)
>UV wrap (1 hour)
>Texture Paint (1-2 hours)
>Rig (1-2 hours)
>Animate (5 hours)
>Export to engine (30 minutes)

Total hours = 12 hours per character

AAA 3D:
>Search reference (2 Hours)
>Make concept art (8 hours)
>Sculpt model (40 hours)
>Create the clothes on MD (10 hours)
>Retopo the model (20 hours)
>UV the model (5 hours)
>Create the Substance Designer Materials (15 hours)
>Bake the normal map (5 hours)
>Paint the PBR materials (10 hours)
>Rig the model (10 hours)
>Record the mocap (40 hours)
>Clean the mocap (10 hours)
>Transfer the animations to your model rig (5 hours)
>Do the facial rigging (15 hours)
>Do the facial mocap (20 hours)
>Clean the facial mocap (10 hours)
>Transfer the facial animations to the rig (5 hours)

Total amount of time = Close to a couple months per character

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