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>> No.969323 [View]
File: 1.15 MB, 1998x1302, zingler.png [View same] [iqdb] [saucenao] [google]
969323

am I fucking up with seams or UV mapping somewhere, besides spacing? this all feels rather tedious and time consuming
I was hoping if I seamed it all properly the unwrap would take care of itself, but no. made a lot of UVs overlap if they can share the same texture, pretty sure that's okay
fucked up on the model in some places by making unnecessary faces but whatever
also when should I triangulate, and do I just let blender do the whole thing automatically with Ctrl + T?

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