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>> No.792478 [View]
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792478

>>792370
anon is right though, mesh this low poly highly depends on what your character will look like, which highly depends on your actual reference. I'd recommend either drawing something first (which you could later on reuse for texture or adapt from it).
if you want to make your mesh slightly more interesting than maybe do something with her back. also I expect that to deform like shit. I'd try to make a quick rig if I were you just to see how it arms bend and whatnot

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